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Monk's Mantras Mantra Changes

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  • Monk's Mantras Mantra Changes

    Bashiok recently responded to a question about the Monk's Mantras, specifically why they need to be refreshed instead of simply toggled.

    I thought one of us had already posted on this but I'm having trouble locating it... NO MATTER!

    We're toying around with making mantras more of an active ability currently. Right now it's just a really short duration buff, which isn't very cool, as stated. What we think will be cool, is that when hitting the button to cast a mantra you get a super-mega buff (or effect) for a short time, and then the buff would lower to its normal levels after.

    You can see that design currently on a couple skill descriptions on the site, they're just not reflected in-game.

    http://us.battle.net/d3/en/class/mon...-of-conviction
    http://us.battle.net/d3/en/class/mon...tra-of-healing

    Keep in mind it's still all of course in testing.

    This gives mantras a more 'use oriented' flavor. So while it's a short duration that's OK because you want to hit the mantra button more than once every two minutes, it becomes an active skill. So far we think it's working pretty well.

    What we don't want is to have long duration buffs or toggles, because then it may as well be a passive. We want our active skills to be active, and so hopefully this change achieves that.
    Source:
    http://us.battle.net/d3/en/forum/top...8339?page=2#26

    • MissFortier
      #1
      MissFortier commented
      Editing a comment
      really weird with people complaining about it, it isnt that big of a deal besides lazy people
    Posting comments is disabled.

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