Advertisement

Announcement

Collapse
No announcement yet.

Get out the Kegs! Brewmaster is Back!

Collapse
X
Collapse
  •  

  • Get out the Kegs! Brewmaster is Back!

    The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life. Please welcome the Brewmaster in Dota 2!



    Game Updates As Well for April 19th, 2012 Below:

    GAMEPLAY
    - Enabled Brewmaster!
    - Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
    - Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
    - Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
    - Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
    - Juggernaut: Fixed Omnislash jumping to couriers.
    - Lina: Fixed Dragon Slave's cast range being too short.
    - Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
    - Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
    - Nightstalker: Added duration buff for Darkness.
    - Pudge: Fixed Dismember damage happening one second too late.
    - Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
    - Viper: Fixed Corrosive Skin affecting Serpent Wards.
    - Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
    - Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
    - Fixed Magic Immunity removing Poison Attack debuff.
    - Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
    - Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
    - Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

    UI
    - Fixed creepstats not being visible to spectators.

    VISUALS
    - Updated Nevermore's Requiem of Souls.
    - Added an effect for Nevermore's Necromastery.

    DOTA 2 BOTS
    - Bots will now use couriers.
    - While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
    - Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
    - Changed how bots think about attacking wards/minions, they should behave more reasonably now.
    - When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
    - Mid bots are now less likely to roam at early levels.
    - Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
    - Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
    - Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
    - Windrunner bot will now buy Mekansm rather than Blademail.
    - Fixed bug that could cause poorly-aimed fissures and powershots.
    - Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
    - Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
    - Fixed bug where Dire bots would respond to pings from spectators.


    Source:


    • Ari
      #1
      Ari commented
      Editing a comment
      looks fun but overpowered currently :3
    Posting comments is disabled.

Latest Articles

Collapse

  • Compendium Progress -- 7.5M in 10/90 Days!
    by Ari
    The International prize pool is already halfway to the 15 million dollar mark in just 10 days, with 90 days to go. They're still working on building the second set of Immortal items, but they’re not quite ready yet. The most important aspect of these Immortals is their quality level, so they're also planning on spending some extra time polishing them rather than releasing them quickly.
    You’ll still see an update to the Compendium this week though. Included in that update you’ll...
    05-11-2015, 06:06 PM
  • Update - February 18th 2015
    by Ari

    February 18, 2015 - Valve

    Year Beast Brawl:

    -The active abilities can now be used independent of the Year Beast being alive.
    -Added on-hover tooltips for the active abilities in the Year Beast panel.
    -Added two new active abilities: Tower Flak Cannon, and Glyph
    --Tower Flak Cannon - 250 Ability Points
    For 10 seconds, friendly towers will attack all enemy units within 1000 range each time they attack.
    60 second cooldown.
    ...
    02-18-2015, 07:48 PM
  • Alliance Shakes up its Roster, S4 & EGM gone!
    by Ari

    Alliance says it's time for a couple of changes, and today they say goodbye to Gustav "S4" Magnusson and Jerry "EGM" Lundkvist. Will Alliance be the same? Will they become better? Who do they replace with? It should be interesting next tournament to see how they do!

    "In February of 2013, just a few months removed from taking first place at DreamHack Winter, a team by the name of No TideHunter made a controversial roster change. The team's four Swedish players had...
    09-04-2014, 03:18 AM
  • Dota 2: Patch 6.79
    by ArmorMangus

    Recently on the Dota 2 test client and as of October 21 on the main client, Dota 2 officially has been brought patch version 6.79. This patch also marks the first time Dota 2 is patched with such a large update than DotA, the last being 6.78. Now what does this patch do, well it changes a lot from heroes to items.

    (change log of the first test client instance, and is quite long to read): http://store.steampowered.com/news/11667/ Real quick some personal thoughts on...
    10-21-2013, 08:23 PM
  • Welcoming Epizootic and his DOTA 2 team to Lzuruha Gaming!
    by Abschatten
    After being contacted by Epizootic and his team I personally decided to give them a good look over to see what they were about and what their goals were in the long run, after getting to talk to them for forty minutes we decided to go ahead and play a match of DOTA 2 together just for the giggles. Sixty minutes later come to find out not only are they a fun group of people they are also some pretty good players, They are definitely a team with a lot of potential. They have been a team now for on...
    09-13-2013, 06:28 PM
  • The Newest Chinese Line-up: Team DK
    by ArmorMangus
    Officially stated not long ago the newest roster for the Chinese team, Team DK. The team now host some of the best Eastern players known as veterans or for their overall play and experience in the scene.


    The new roster consists of old players and new players who left older teams.
    • BurNing - Remaining Team DK member as of Ti3
    • Mushi - Ex-player of Orange Esports
    • iceiceice - Ex-player of Team Zenith
    • Dai - Remaining Team DK member as of Ti3
    • Lanm - Ex-Rattlesnake play
    ...
    09-09-2013, 05:21 PM

Article Tags

Collapse

Working...
X