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Clash Talk Q&A Ep. 1

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  • Clash Talk Q&A Ep. 1

    Clash Talk Q&A Ep. 1

    In this inaugural episode of Clash Talk, Community Manager Darian Vorlick sits with Powerbang Gaming (youtube.com/powerbanggaming) and answers questions from the Clash of Clans Community Forums. Topics from balance to Clan War Matchmaking to approaching design are some of the topics addressed in this Q&A session.



    Q1: Mithaminator - How does Supercell define ‘balanced’ for offence & defense, and are they happy with the current balance? Q2: BobotheGoat - When considering the matchmaker in Clan Wars, what research or study is done to evaluate the effectiveness of the matchmaking algorithm by the development team? This would include past matchmaking and future matchmaking. What characteristics does the dev team find important when considering Clan War matchmaking? Q3: Ilm33 - How, precisely, do you guys consider the new ideas and request of the fans through the forum and how are those opportunities evaluated to determine their relevance for integration into the game? Q4: Ken1374 - What is one (or more) troop, spell or building that had a great concept and would have fit in well in the Village but just didn't work when you tried to implement it into the game? Q5: Krzeng9 - Given that the Clash team wants the game to keep going for many more years, what is the meaningful progression of the game from this point onwards? Is it just adding more Town Halls or is the dev team looking to expand in different directions? Q6: Superfinch30 - What are the perceived cons (from a Supercell standpoint) of having Head-to-head for Legend League only? Q7: Frogged - What are the top priorities to improve/fix of the developer team right now? For example, Legend clouding, War matchmaking, players leaving, upgrading Heroes usable in War, TH12, BH7, BH AI fixing.
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