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October Update FULL Patch Notes

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  • October Update FULL Patch Notes

    The battle for top Clan has arrived! Clan War Leagues are here and with their arrival comes a mountain of content! In this update you’ll find:

    To Be the Best You’ll Need the BestEverything - faster upgrades, new Town Hall level, new Troops - has been building up to Clan War Leagues. Now it’s time for WAR!The Clan War Leagues are a brand new competitive Clan War system where one week each month Clans will battle to prove they are the best in the world and climb 18 Leagues and reap amazing new exclusive rewards.
    • Season-based League structure where Clans fight 7 other Clans in their League to advance to the next highest League.
    • Skill and performance are what determine your success, not war weight.
    • 18 individual Leagues based on you Clan’s performance.
    • 15v15 Wars but you can include up to 50 Clan members and rotate players during each day of the week.
    • New currency: League Medals!
      • Earn League Medals and Resources by competing in Clan War Leagues!
      • Use League Medals in the new League Shop to purchase exclusive decorations and the new Hammer Magic Items.
      • Depending on your Clan’s performance in a League, Clan Leaders can grant additional bonus League Medals to Clan members at the end of the League.
    • 18 Leagues with amazing rewards
      • We’ve broken down the Clan War Leagues into 18 distinct tiers. Each season, depending on your Clan’s performance, your Clan will move up, down, or remain within the same League.

    Champions I 30 12 105 4 0 2
    Champions II 29 12 100 4 2 2
    Champions III 27 12 95 4 2 2
    Master I 25 10 90 3 2 2
    Master II 24 10 85 3 2 2
    Master III 23 10 80 3 2 2
    Crystal I 20 8 75 2 2 2
    Crystal II 19 8 70 2 2 2
    Crystal III 18 8 65 2 2 2
    Gold I 15 6 60 2 2 2
    Gold II 14 6 55 2 2 2
    Gold III 13 6 50 2 2 2
    Silver I 12 4 45 1 2 2
    Silver II 11 4 40 1 2 2
    Silver III 10 4 35 1 2 2
    Bronze I 10 2 35 1 3 2
    Bronze II 10 2 35 1 3 2
    Bronze III 10 2 35 1 3 0
    New Defense: Tornado TrapThe Tornado Trap releases a vortex, drawing all enemy troops within its range and hindering their progress.
    • Available starting at Town Hall 11
    • Stats:
      • Base:
        • Trigger Radius: 3 Tiles
        • Damage Type: Splash
        • DPS: 8
        • Area of Effect: 3 Tiles
        • Favorite Target: Any
        • Targets: Ground & Air
      • Level 1 (TH11):
        • 3000000 Gold
        • Duration: 6 Seconds
        • Re-Arm Cost: 2000 Gold
      • Level 2 (TH11):
        • 4000000 Gold
        • Upgrade Time: 2 Days
        • Duration: 8 Seconds
        • Re-Arm Cost: 3000 Gold
      • Level 3 (TH12):
        • 5000000 Gold
        • Upgrade Time: 3 Days
        • Duration: 10 Seconds
        • Re-Arm Cost: 4000 Gold

    Brand New Magic Items!
    • Hammers
      • Hammers are a new class of Magic Items that instantly start and finish an upgrade. This includes resources and upgrade timer, whereas the Book Magic Items only completed the upgrade timer.
      • Hammers can only be purchased with League Medals which are earned from Clan War Leagues and can only be purchased from the new League Shop tab.
      • Hammer of Heroes - Instantly start and finish a Hero upgrade.
      • Hammer of Building - Instantly start and finish a Building upgrade.
      • Hammer of Spells - Instantly start and finish a Spell upgrade.
      • Hammer of Troops - Instantly start and finish a Troop upgrade.
    • Clock Tower Potion
      • Hand-crafted from ground-up magic cogs, the Clock Tower Potion will activate your Builder Base Clock Tower for 30 minutes!

    **The Goblin Uprising Has Begun!**For many years, the Goblin King’s minions have been silently plotting a return to the Clash world. They’ve returned with a vengeance, bringing an onslaught of new and treacherous challenges for you to conquer!
    • 25 all-new single-player Goblin Villages!
    • More Resource rewards for beating the new Villages including Dark Elixir.
      • Loot 17.4 million Gold, 17.4 million Elixir, and 166,500 Dark Elixir from all 25 Goblin Villages.
    • New Achievements for earning Stars and completing the final Goblin level.

    Game Balance and Quality of Life Improvements

    We’ve made a number of changes to the game regarding troops, damage, costs, and general improvements to make Clash of Clans more enjoyable. Many of these changes came directly from feedback we’ve been receiving for players on the Forums, Facebook, Reddit, Twitter, and other social media outlets. We cannot thank you enough for sharing your thoughts and feedback with us!
    • UI
      • When beginning an attack, no Troops will be selected by default. No more accidentally dropping a Troop when trying to zoom in on the map!
      • In the Quick Train tab, you can Quick Train only what you used instead of the entire Army.
    • Siege Machines
      • Siege Machine training times have been reduced to a flat 20 minutes for all levels.
      • Siege Machine training costs have been reduced to 100,000 Gold across all levels.
      • Siege Machine deployment on the UI will now default to what was previously used.
      • Donating a Siege Machine will now give 30XP instead of 1XP and counts as donating 30 units.
    • Troops
      • Witches - Training costs reduced and re-balanced
        • Level 1: 250 -> 175
        • Level 2: 350 -> 225
        • Level 3: 450 -> 275
        • Level 4: 550 -> 325
        • Level 2 Witch DPS reduced from 120 to 110.
        • Level 2 Witch HP reduced from 360 to 320.
      • Wall Breakers - Training costs reduced
        • Level 2: 1500 -> 1250
        • Level 3: 2000 -> 1500
        • Level 4: 2500 -> 1750
        • Level 5: 3000 -> 2000
        • Level 6: 3500 -> 2250
        • Level 7: 4000 -> 2500
        • Level 8: 4500 -> 2750
      • Golems - Training costs reduced
        • Level 1: 450 -> 300
        • Level 2: 525 -> 375
        • Level 3: 600 -> 450
        • Level 4: 675 -> 525
        • Level 5: 750 -> 600
        • Level 6: 825 -> 675
        • Level 7: 900 -> 750
        • Level 8: 975 -> 825
      • Baby Dragons - Training costs reduced
        • Level 1: 15000 -> 10000
        • Level 2: 16000 -> 11000
        • Level 3: 17000 -> 12000
        • Level 4: 18000 -> 13000
        • Level 5: 19000 -> 14000
        • Level 6: 20000 -> 15000
      • Bowlers - Training costs reduced
        • Level 1: 130 -> 110
        • Level 2: 150 -> 130
        • Level 3: 170 -> 150
        • Level 4: 190 -> 170
      • Gem Donation - Costs re-adjusted
        • Giant: 2 -> 3 Gems
        • Balloon: 5 -> 3 Gems
        • Wizard: 5 -> 3 Gems
        • Dragon: 25 -> 15 Gems
        • PEKKA: 25 -> 15 Gems
        • Hog Rider: 5 -> 3 Gems
        • Valkyrie: 8 -> 6 Gems
        • Golem: 30 -> 20 Gems
        • Witch: 15 -> 10 Gems
        • Lava Hound: 30 -> 20 Gems
        • Bowler: 8 -> 5 Gems
        • Baby Dragon: 10 -> 8 Gems
        • Electro Dragon: 30 -> 20 Gems
    • Traps
      • Air Bombs
        • New level for Town Hall 12.
        • Reduced activation radius from 5 to 4 tiles.
      • Bombs
        • New level for Town Hall 11.
        • Shortened detonation delay from 2 seconds to 1.5 seconds.
    • Buildings
      • Archer Tower
        • The Archer Tower has received new artwork.
      • Inferno Tower
        • Added an additional Inferno Tower for Town Hall 12!
      • Gold Mine/Elixir Collector/Dark Elixir Collector
        • New level added for Town Hall 10.
      • Air Defense
        • Level 7 HP: 1110 -> 1100
        • Level 8 HP: 1170 -> 1200
        • Level 9 HP: 1230 -> 1300
        • Level 10 HP: 1290 -> 1400
      • Eagle Artillery
        • Level 1 Damage: 250 -> 300
        • Level 1 Shockwave Damage: 15 -> 20
        • Level 2 Damage: 300 -> 350
        • Level 2 Shockwave Damage: 20 -> 25
        • Level 3 Damage: 350 -> 400
        • Level 3 Shockwave Damage: 25 -> 30
      • X-Bows
        • Level 3 DPS: 80 -> 70
        • Level 4 DPS: 90 -> 80
        • Level 5 DPS: 110 -> 100
      • Walls
        • An additional 100 Wall pieces can be upgraded to Level 13, totalling 200 Wall pieces at Town Hall 12.
      • Builder Base
        • Builder Base Walls can now be upgraded also with Builder Elixir from Level 6+
    • Misc Changes
      • Fixed the Wall Wrecker getting stuck on Walls and obstacles.
      • Temporary/Seasonal Troops removed when its respective event ends.
      • Fixed battles ending too early if only an empty undeployed Siege Machine remains.
      • Fixed Builder Base battles not ending until the Giant Cannon’s cannonball is still traveling.
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