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Balance Update Coming (6/3) - Elite Barbarians, Rascals, Arrows & more!

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  • Balance Update Coming (6/3) - Elite Barbarians, Rascals, Arrows & more!

    Balance Update Coming (6/3) - Elite Barbarians, Rascals, Arrows & more!

    This Month's Balance Changes:
    • Elite Barbarians
    • Rascals
    • Arrows
    • Barbarian Barrel

    • Elite Barbarians: Damage: +18%, Hit Speed: -13% (1.5sec -> 1.7sec)

    Elite Barbarians are one of the most controversial cards in the game – very popular when over-leveled on the ladder but among the lowest win-rate cards in Challenges. They needed a specific use case in competitive games but a clear counter-play option as well.

    The goal with this change is to increase their power in specific uses – such as being able to 2-hit a Wizard at equal levels – while increasing their weakness to swarms. They should feel less like a jack-of-all-trades to casual players and more of a specialized counter to backline support Troops.
    • Rascals: Boy Hit Speed: -13% (1.3sec -> 1.5sec)

    Rascals are among the most versatile and powerful single-card defenses in the game. They are usually over the acceptable win rate, so we wanted to do a slight nerf. The Boy's main purpose is to tank damage for the Girls, so we are reducing his damage output to make him less of a solo threat if the Girls are defeated.
    • Arrows: Projectile Speed: +37% (800 -> 1100)

    The Arrows Spell does solid damage over a wide area but lacks the utility of smaller Spells. This increase in the speed of Arrows makes it more responsive and better for responding to swarms like Minion Horde when attacking.
    • Barbarian Barrel: Damage: -10%

    Barbarian Barrel has remained above a fair win-rate even through the recent nerf to Barbarian Hitpoints. We are reducing its Damage to offset the value you get from the Barbarian, and separating it further from The Log.

    The changes go live on Monday, June 3rd.