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Balance Update Coming! (6/20)

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  • Balance Update Coming! (6/20)

    Balance Update Coming! (6/20)
    • Clone/Heal: Radius increased 3 -> 4

    The skill of Clone and Heal is reading your opponent's hand and playing them when they don't have an answer. It shouldn't be a mechanically difficult card to execute, requiring perfect precision to catch your troops. Making them the same size as Arrows will allow players to target everything they want, when the perfect time arrives!
    • Minions/Minion Horde: Added 0.15sec Deploy Time between each Minion

    Minions need time to form up into their pack! This minor animation delay will give players more time to react to the Minion Horde, and make their attacks look + feel more natural.
    • Barbarian Barrel: Area Damage +17\%, Barbarian spawn location visible

    Barbarian Barrel is a unique spell that can't directly damage Princess Towers. To compensate for this, we're greatly increasing its Area Damage - now the barrel can defeat Archers, much higher leveled Dart Goblins, Princesses and Goblins! Also, seeing where the Barbarian will appear makes placing the perfect distraction a bit easier.
    • Jump/Dash Minimum Range: Standardized to 3.5
      • Mega Knight: 4 -> 3.5
      • Bandit: 3.5 -> 3.5 (no change)
    • Charge Up Distance: Standardized to 3.5
      • Battle Ram: 4 -> 3.5
      • Prince: 2.5 -> 3.5
      • Dark Prince: 2.5 -> 3.5

    With most dash/jump/charge Troops having a slightly different distance, we felt that this was an unneeded complexity which could be standardized. This will allow players to defend more consistently against all cards with this mechanic, and let you switch between these strategies seamlessly.
    • Rascals: No changes (yet)

    Rascals remain a popular card, but the meta is still adapting to their presence. Their use rate and win rate are still in flux, and we don't want to overreact with a nerf too soon, but we'll keep an eye on them when thinking about July's monthly balance update.