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Patch 6.1 - The Rundown

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  • Patch 6.1 - The Rundown

    Originally posted at MMO Champion
    As always, these are subject to change without notice.

    Patch 6.1 PTR - Build 19480
    • Garrison profession buildings now unlock profession missions.
    • Music items were added that go with the music list we previously posted.
    • Profession upgrade items were added.
    • New Alchemy trinkets were added.
    • Alchemy transmutes for Sorcerous materials and 50 x Alchemical Catalyst + 7 x Crescent Oil to 1 x Savage Blood were added.
    • Scavenger now increases the garrison resources gained from a mission by 100%, down from 200%.
    • A few PvP set bonuses were changed, see the Spell Changes for details.
    • Treasure Hunter is a new ability that increases the gold gained from a mission by 100%. This is a default ability for Harrison Jones.
    • New notes were added to the garrison UI, such as noting that you earn more XP when success chance is over 100%


      Garrison Buildings
      • Lumber Mill - construction now costs gold only, no Garrison Resources. Gold cost increased to compensate.
      • Trading Post - construction now costs gold only, no Garrison Resources. Gold cost increased to compensate.
      • Profession buildings now unlock profession missions. Alchemy, Enchanting, Engineering, Jewelcrafting, Inscription, Tailoring, Blacksmithing, Leatherworking included.


      Garrison Missions
      Alchemy
      • A Rare Flower Name Changed from The Philosopher's Stone to A Rare Flower. Level 90 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 5 min. Recover a stolen philosopher's stone.. Rewards: 200 XP. 5x Alchemical Catalyst 20 Resources. Duration: 4 hrs. A rare lily grows in the waters of Talador. Our alchemists say it is many times more efficient than frostweed.. Rewards: 1500 XP. 2x Rush Order: Alchemy Lab
      • Herb Infused (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. A monstrous beast roams the Murkbog. Our alchemists say they can harvest it for a bounty of alchemy supplies.. Rewards: 1500 XP. 3x Rush Order: Alchemy Lab

      Blacksmithing
      • Battlefield Scavengers (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own.. Rewards: 1500 XP. 2x Rush Order: The Forge
      • Flux to Give (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Blacksmiths know that furies can be harvested for the best flux. Snuff the fires and bring it home.. Rewards: 1500 XP. 3x Rush Order: The Forge

      Combat
      • Apexis Nexus (New) Level 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 6 hrs. Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site.. Rewards: 1500 XP. 600x Apexis Crystal
      • Bucket Brigade now rewards 15 x Primal Spirit, up from 12.
      • Can't Go Home This Way now rewards 300 x Garrison Resources, up from 175.
      • Domination of Frostfire now rewards 3000 XP, up from 1000.
      • Domination of Frostfire now rewards 3000 XP, up from 1000.
      • Domination of Nagrand now rewards 3000 XP, up from 1000.
      • Domination of Nagrand now rewards 3000 XP, up from 1000.
      • Elemental Territory now rewards 175 x Garrison Resources, up from 100.
      • Griefing with the Enemy now rewards 225 x Garrison Resources, up from 130.
      • Highway to Fel Level 90. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 60 min 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 6 hrs. Shadow Council agents plan to cut a path through Tanaan and pave it with their enemies' bones. Such an atrocity must not come to pass.. Rewards: 100 XP 1500 XP. 600x Apexis Crystal
      • Lunch Breakers now rewards 15 x Primal Spirit, up from 12.
      • Magical Mystery Tour now rewards 300 x Garrison Resources, up from 175.
      • Mulch Ado about Nothing Level 90. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 60 min 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 4 hrs. The podlings have been raiding the graves of our allies to feed one of their genesaur. Recover the bodies. If they want mulch, mulch them!. Rewards: 100 XP 1500 XP. 20x Primal Spirit
      • Night of the Primals now rewards 12 x Primal Spirit, down from 15.
      • Outcast Relations (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. As we have a number of Arakkoa allies, let's run some joint operations to build relations.. Rewards: 1500 XP. 1x Guide to Arakkoa Relations
      • Prime Directive (New) Level 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 4 hrs. We'll leave the elementals of Nagrand to themselves right after we've gotten some of the elemental samples we need.. Rewards: 1500 XP. 20x Primal Spirit
      • Ring of Cooperation (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. Head to neutral ground at the Ring of Trials and learn a thing or two about fighting alongside Ogres.. Rewards: 1500 XP. 1x Ogre Buddy Handbook
      • Summer is Here (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. The Saberon have highly developed rituals and customs. Live among them, learn their ways, gain strength from this experience.. Rewards: 1500 XP. 1x Winning with Wildlings
      • The Basilisk's Stare now rewards 175 x Garrison Resources, up from 100.
      • What's Mine Is A Mine now rewards 15 x Primal Spirit, up from 12.
      • Who's the Boss? now rewards 225 x Garrison Resources, up from 130.
      • You, Robot (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. With the installation of a negatronic control unit, a true emotional bond between lifeform and machine can happen! Get one!. Rewards: 1500 XP. 1x Grease Monkey Guide

      Enchanting
      • Big Hands, Big Swords (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Ogre are known to possess massive, thick, and long swords. Disenchanting them makes a tremendous amount of dust.. Rewards: 1500 XP. 3x Rush Order: Enchanter's Study
      • Enchanted Weapons (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. The Shadowmoon clan possess weaponry we can harness for raw magic. Raid their encampment and collect their enchanted weapons.. Rewards: 1500 XP. 2x Rush Order: Enchanter's Study

      Engineering
      • The Wonder Gears (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun.. Rewards: 1500 XP. 2x Rush Order: Engineering Works
      • You're Fired (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. The pale are expert scavengers. Let's relieve them of some of that salvage.. Rewards: 1500 XP. 3x Rush Order: Engineering Works

      Exploration
      Inscription
      • Spy Games (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. If we can decipher some stolen iron horde documents, we can find and assassinate their scouts.. Rewards: 1500 XP. 2x Rush Order: Scribe's Quarters
      • The Quill is Mighty (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. It's time to make some changes to the iron horde's orders. If we can kill the guards, we can rewrite history before it happens.. Rewards: 1500 XP. 3x Rush Order: Scribe's Quarters

      Jewelcrafting
      • Jewels of Denial (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. The arakkoa decorate their weapons and armor with fantastic jewels. Acquire them and let our jewelcrafters cut them into something useful.. Rewards: 1500 XP. 2x Rush Order: Gem Boutique
      • Waste Not, Want Not (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Apparently the goren can't digest the valuable gems they eat. Your mission should be clear.. Rewards: 1500 XP. 3x Rush Order: Gem Boutique

      Leatherworking
      • Kill and Cut (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Iron horde tents are made from rugged leather that can be crafted into fine leather armor.. Rewards: 1500 XP. 3x Rush Order: The Tannery
      • That's Some Bull (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. There's some rather large clefthoof in Nagrand. Let's take one down before they are killed by trappers.. Rewards: 1500 XP. 2x Rush Order: The Tannery

      Tailoring
      • Hunting the Hunters (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. The garn are primarily known for their ferocity, but they are only slightly lesser well known for their sumptuous furry pelts.. Rewards: 1500 XP. 3x Rush Order: Tailoring Emporium
      • Nest Raid (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Rylak's collect immense amount of fur when building their nests. Raid a nest and recover the fur.. Rewards: 1500 XP. 2x Rush Order: Tailoring Emporium


      Garrison Followers
      Uncommon
      • Fen Tao (New) - Level 90 Uncommon Follower. Item Level 600. Alliance Source: Quest: Dying Wish Zone: Talador .


      Garrison Abilities
      Trait
      • Bird Watcher (New) Trait - Racial Preference Increases success chance when on a mission with an arakkoa..
      • Blacksmithing Trait - Profession Can reduce your durability damage and increase work order output when assigned to the Forge..and increases success chance on Blacksmithing missions..
      • Enchanting Trait - Profession Offers a variety of enchanting benefits when assigned to the Enchanter's Study..and increases success chance on Enchanting missions..
      • Engineering Trait - Profession Sells engineering gadgets and boosts work orders when assigned to the Engineering Works..and increases success chance on Engineering missions..
      • Inscription Trait - Profession Allows you create special documents and boosts work orders when assigned to the Scribe's Quarters..and increases success chance on Inscription missions..
      • Jewelcrafting Trait - Profession Offers a variety of Jewelcrafting benefits when assigned to the Gem Boutique..and increases success chance on Jewelcrafting missions..
      • Leatherworking Trait - Profession Can craft tents and boost work orders when assigned to the Tannery..and increases success chance on Leatherworking missions..
      • Mechano Affictionado (New) Trait - Racial Preference Increases success chance when on a mission with a construct or machine..
      • Ogre Buddy (New) Trait - Racial Preference Increases success chance when on a mission with an ogre..
      • Scavenger Trait - Increased Rewards Increases the garrison resources gained from a mission by 200%.. 100%..
      • Tailoring Trait - Profession Offers a variety of tailoring benefits when assigned to the Tailoring Emporium..and increases success chance on Tailoring missions..
      • Treasure Hunter (New) Trait - Increased Rewards Increases the gold gained from a mission by 100%..
      • Wildling (New) Trait - Racial Preference Increases success chance when on a mission with a beastly companion..


      Achievement Changes
      Darkmoon Faire
      World Events
      • Ace Tonk Commander (New) Score 45 hits in one session of the Tonk Challenge. Rewards: Darkmoon Tonk Controller. 10 points.
      • Big Powermonger: Bronze Name Changed from Darkmoon Big Powermonger 35 to Big Powermonger: Bronze
      • Big Powermonger: Gold Name Changed from Darkmoon Big Powermonger to Big Powermonger: Gold. Complete The Real Big Race with the Powermonger within 26 tolls. 5 points. Rewards: Darkmoon Cannon. 5 points.
      • Big Powermonger: Silver Name Changed from Darkmoon Big Powermonger 30 to Big Powermonger: Silver
      • Big Race Enthusiast Name Changed from Darkmoon Big Racer Novice to Big Race Enthusiast
      • Big Race Jockey Name Changed from Darkmoon Big Racer 32 to Big Race Jockey
      • Big Race Leadfoot Name Changed from Darkmoon Big Racer 28 to Big Race Leadfoot
      • Big Race Novice Name Changed from Darkmoon Big Racer 35 to Big Race Novice
      • Big Race Roadhog Name Changed from Darkmoon Big Racer to Big Race Roadhog. Complete The Real Big Race within 24 tolls. 5 points. Rewards: Checkered Flag. 5 points.
      • Big Rocketeer: Bronze Name Changed from Darkmoon Big Rocketeer 35 to Big Rocketeer: Bronze
      • Big Rocketeer: Gold Name Changed from Darkmoon Big Rocketeer to Big Rocketeer: Gold. Complete The Real Big Race with the Rocketeer within 26 tolls. 5 points.Rewards: Race MiniZep Controller. 5 points.
      • Big Rocketeer: Silver Name Changed from Darkmoon Big Rocketeer 30 to Big Rocketeer: Silver
      • Big Wanderluster: Bronze Name Changed from Darkmoon Big Wanderluster 35 to Big Wanderluster: Bronze
      • Big Wanderluster: Gold Name Changed from Darkmoon Big Wanderluster to Big Wanderluster: Gold. Complete The Real Big Race with the Wanderluster within 26 tolls. 5 points. Rewards: Darkmoon Gazer. 5 points.
      • Big Wanderluster: Silver Name Changed from Darkmoon Big Wanderluster 30 to Big Wanderluster: Silver
      • Darkmoon Like the Wind Stay aloft with the Wanderluster's Glider for more then 10 seconds. 5 points. than 10 seconds. 5 points.
      • Darkmoon Racer Jockey Complete The Real Race within 18 tolls. 5 points. 20 tolls. 5 points.
      • Darkmoon Racer Roadhog Complete The Real Race within 14 tolls. 5 points. 12 tolls. Rewards: Fire-Eater's Vial. 5 points.
      • Goal-Oriented Name Changed from Darkmoon Big Powermonger Novice to Goal-Oriented
      • Go-Getter Name Changed from Darkmoon Go-Getter to Go-Getter
      • Powermonger: Bronze Name Changed from Darkmoon Power Manager to Powermonger: Bronze
      • Powermonger: Gold Name Changed from Darkmoon Power Co-Founder to Powermonger: Gold. Complete the Darkmoon Race with the Powermonger within 11 tolls. 5 points. Rewards: Gaze of the Darkmoon. 5 points.
      • Powermonger: Silver Name Changed from Darkmoon VP of Power to Powermonger: Silver
      • Rocket Man Name Changed from Darkmoon Big Rocketeer Novice to Rocket Man
      • Rocketeer: Bronze Name Changed from Darkmoon Rocket Hack to Rocketeer: Bronze
      • Rocketeer: Gold Name Changed from Darkmoon Rocket Racer to Rocketeer: Gold. Complete the Darkmoon Race with the Rocketeer within 11 tolls. 5 points.Rewards: Everlasting Darkmoon Firework. 5 points.
      • Rocketeer: Silver Name Changed from Darkmoon Rocket Leadfoot to Rocketeer: Silver
      • Triumphant Turtle Tossing (New) Successfully toss 10 rings onto Dubenko the Darkmoon Turtle in one session of the Ring Toss. Rewards: Darkmoon Ring-Flinger. 10 points.
      • Vagabond Name Changed from Darkmoon Big Wanderluster Novice to Vagabond
      • Wanderluster: Bronze Name Changed from Darkmoon Gadabout to Wanderluster: Bronze
      • Wanderluster: Gold Name Changed from Darkmoon Vagabond to Wanderluster: Gold. Complete the Darkmoon Race with the Wanderluster within 11 tolls. 5 points.Rewards: Attraction Sign. 5 points.
      • Wanderluster: Silver Name Changed from Darkmoon Intrepid Racer to Wanderluster: Silver
      • Wayfarer Name Changed from Darkmoon Daisy Tripper to Wayfarer


      Spell Changes
      Companions
      • Bone Serpent Name Changed from Pet Template to Bone Serpent. Instant. Battle Pet. Instant.
      • Slithershock Elver Name Changed from Pet Template to Slithershock Elver. Instant. Battle Pet. Instant.
      • Young Talbuk Name Changed from Pet Template to Young Talbuk. Instant. Battle Pet. Instant.

      Item Set Bonuses
      Unknown Class
      Prime Glyphs
      • Glyph of Illumination Your Holy Shock criticals grant 1% mana return, but reduces your base mana regeneration before Spirit by 5%. Major Glyph. Prime Glyph.
      • Illumination Your Holy Shock criticals grant 1% mana return, but Meditation returns 5% less mana. Major Glyph. Instant. Prime Glyph. Instant.

      Major Glyphs
      • Glyph of Breath of Fire When you use Breath of Fire on targets afflicted with your Dizzying Haze, they become Disoriented Incapacitated for 3 sec. Major Glyph.
      • Glyph of Reflective Shield Causes 70% of the damage you absorb with your own Power Word: Shield to reflect back at the attacker. This damage causes no threat. Major Glyph.
      • Glyph of the Alabaster Shield Your successful blocks increase the damage of your next Shield of the Righteous by 10% 3%. Stacks up to 3 times. Major Glyph.

      Tanks
      • Resolve no longer has Stamina as a factor.

      Death Knight (Forums, Talent Calculator)
      • Blood Boil now does 48% of AP damage, down from 72%.

      Frost
      • Icy Talons gives 20% more of the Haste stat from all sources, up from 5%.

      Unholy
      • Festering Strike now does 275% of weapon damage, up from 215%.
      • Scourge Strike now does (140% of weapon damage) (was 110%) Physical damage and (70% of weapon damage) (was 55%) Shadow damage.

      Major Glyphs
      • Glyph of Runic Power - Whenever you are struck by a movement-impairing effect, you will generate 2 Runic Power every 1 sec for 5 sec, down from 3 Runic Power every 1 sec for 5 sec.

      Druid (Forums, Talent Calculator)
      • Rejuvenation now scales with 54.2% of Spell Power, down from 57%.
      • Thrash now scales with 14.6% of AP, down from 29%.
      • Wild Mushroom Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 350% of Spell Power ], and restores [ 42% of Spell Power ] health to three injured allies within 10 yards of the initial target every 2 sec for 30 sec. 100 yd range. Instant.

      Balance
      Hunter (Forums, Talent Calculator)
      Perks
      • Enhanced Traps now reduces the cooldown on all your traps by 33%, down from 50%.

      Beast Mastery
      Survival
      • Black Arrow now has a 24 sec cooldown, down from 30 sec.
      • Trap Mastery no longer reduces the cooldown of all traps and Black Arrow by 6 sec.

      Pets
      • Spirit Mend now heals for [ 105% of RAP ] (was 26.3%) plus an additional [ 70% of RAP ] (was 17.5%) over 10 sec.

      Mage (Forums, Talent Calculator)
      Talents
      Fire
      • Incineration now grants 15% more of the Critical Strike stat from all sources, up from 5%.
      • Pyroblast damage and DoT damage reduced by 5%.

      Monk (Forums, Talent Calculator)
      • Eminence (Statue) now requires Stance of the Spirited Crane when doing damage.
      • Expel Harm now does 4.6% less healing from Mainhand Min DPS and Offhand Min DPS.
      • Expel Harm now does 4.6% less healing from Mainhand Min DPS and Offhand Min DPS.
      • Zen Sphere had some changes and needs a tooltip fix on our end.
      • Zen Sphere: Detonate had some changes and needs a tooltip fix on our end.

      Talents
      • Zen Sphere had some changes and needs a tooltip fix on our end.

      Mistweaver
      • Life Cocoon had some changes and needs a tooltip fix on our end.
      • Mana Tea now restores mana equal to 4 times your unbuffed Spirit rather than 4% of your maximum mana.
      • Summon Jade Serpent Statue now requires Stance of the Spirited Crane for Eminence and Stance of the Wise Serpent for Serpent's Accord.

      Paladin (Forums, Talent Calculator)
      Protection
      • Sacred Duty now grants 30% more of the Haste stat from all sources, up from 5%.

      Priest (Forums, Talent Calculator)
      Rogue (Forums, Talent Calculator)
      Talents
      • Deadly Throw had some changes and needs a tooltip fix on our end.

      Shaman (Forums, Talent Calculator)
      Talents
      • Primal Elementalist no longer buffs Storm elemental by 80%. Now also grants additional abilities and control to your Storm Elemental Totem.

      Elemental
      • Earthquake now does 127.6% of Nature Spell Power, up from 110%.

      Enhancement
      • Fire Nova now ignites your Flame Shock spell on up to 6 nearby enemies, down from 7.
      • Stormstrike now does 400% of weapon damage, up from 360%.

      Minor Glyphs
      • Astral Fixation - Astral Recall now takes you to your capital's Earthshrine.

      Warlock (Forums, Talent Calculator)
      Demonology
      • Dark Soul: Knowledge now increases your mastery by 22.5% for 20 sec, down from 30%.
      • Mastery: Master Demonologist now increases all damage done by you and your demon servants by 8%, up from 6%. Additional ability damage increased by 16%, up from 12%.

      Destruction
      • Devastation now grants 15% more of the Critical Strike stat from all sources, up from 5%.

      Warrior (Forums, Talent Calculator)
      Talents
      Arms
      • Mastery: Weapons Master now increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 44%, up from 28%.

      Arms & Protection
      Protection
      • Deep Wounds now scales with 84% of AP, up from 60%.
      • Devastate now does 250% of weapon damage, up from 210%.
      • Revenge now scales with 352.8% of AP, up from 252%.
      • Shield Slam had some changes and needs a tooltip fix on our end.

      Professions
      Alchemy
      • Stone of Fire (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (200), Savage Blood (30), Stone of the Waters, Sorcerous Fire (40).
      • Stone of the Earth (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (150), Savage Blood (15), Stone of Wind, Sorcerous Earth (20).
      • Stone of the Waters (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (200), Savage Blood (15), Stone of the Earth, Sorcerous Water (40).
      • Stone of Wind (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (100), Sorcerous Air (5).
      • Transmute: Savage Blood (New) Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Alchemical Catalyst (50), Crescent Oil (7). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Air to Earth (New) Transmutes Sorcerous Air to Sorcerous Earth. Alchemy. 1.5 sec cast. Reagents: Sorcerous Air (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Air to Fire (New) Transmutes Sorcerous Air to Sorcerous Fire. Alchemy. 1.5 sec cast. Reagents: Sorcerous Air (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Air to Water (New) Transmutes Sorcerous Air to Sorcerous Water. Alchemy. 1.5 sec cast. Reagents: Sorcerous Air (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Earth to Air (New) Transmutes Sorcerous Earth to Sorcerous Air. Alchemy. 1.5 sec cast. Reagents: Sorcerous Earth (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Earth to Fire (New) Transmutes Sorcerous Earth to Sorcerous Fire. Alchemy. 1.5 sec cast. Reagents: Sorcerous Earth (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Earth to Water (New) Transmutes Sorcerous Earth to Sorcerous Water. Alchemy. 1.5 sec cast. Reagents: Sorcerous Earth (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Fire to Air (New) Transmutes Sorcerous Fire to Sorcerous Air. Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Fire to Earth (New) Transmutes Sorcerous Fire to Sorcerous Earth. Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Fire to Water (New) Transmutes Sorcerous Fire to Sorcerous Water. Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Water to Air (New) Transmutes Sorcerous Water to Sorcerous Air. Alchemy. 1.5 sec cast. Reagents: Sorcerous Water (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Water to Earth (New) Transmutes Sorcerous Water to Sorcerous Earth. Alchemy. 1.5 sec cast. Reagents: Sorcerous Water (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
      • Transmute: Sorcerous Water to Fire (New) Transmutes Sorcerous Water to Sorcerous Fire. Alchemy. 1.5 sec cast. Reagents: Sorcerous Water (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.

      Blacksmithing
      Enchanting
      • Illusion: Agility Makes your weapon appear as if it were enchanted with Agility. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Battlemaster Makes your weapon appear as if it were enchanted with Battlemaster. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Berserking Makes your weapon appear as if it were enchanted with Berserking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Crusader Makes your weapon appear as if it were enchanted with Crusader. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Earthliving Makes your weapon appear as if it were enchanted with Earthliving Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Elemental Force Makes your weapon appear as if it were enchanted with Elemental Force. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Executioner Makes your weapon appear as if it were enchanted with Executioner. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Fiery Weapon Makes your weapon appear as if it were enchanted with Fiery Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Flametongue Makes your weapon appear as if it were enchanted with Flametongue Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Frostbrand Makes your weapon appear as if it were enchanted with Frostbrand Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Greater Spellpower Makes your staff appear as if it were enchanted with Greater Spellpower. Requires Staves. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Hidden Makes your weapon appear as if it were not enchanted. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Jade Spirit Makes your weapon appear as if it were enchanted with Jade Spirit. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Landslide Makes your weapon appear as if it were enchanted with Landslide. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Lifestealing Makes your weapon appear as if it were enchanted with Lifestealing. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Mending Makes your weapon appear as if it were enchanted with Mending. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Mongoose Makes your weapon appear as if it were enchanted with Mongoose. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Poisoned Makes your weapon appear as if it were dripping with Poison. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Power Torrent Makes your weapon appear as if it were enchanted with Power Torrent. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: River's Song Makes your weapon appear as if it were enchanted with River's Song. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Rockbiter Makes your weapon appear as if it were enchanted with Rockbiter Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Spellsurge Makes your weapon appear as if it were enchanted with Spellsurge. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Striking Makes your weapon appear as if it were enchanted with Striking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Unholy Makes your weapon appear as if it were enchanted with Unholy. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Illusion: Windfury Makes your weapon appear as if it were enchanted with Windfury Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
      • Remove Illusion Removes any enchantment illusions from your weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust.

      Engineering
      Inscription
      Jewelcrafting
      Leatherworking
      Tailoring
      Raid & Dungeon Abilities
      • Blade Dash Sorka dashes through a player within 45 yards, chaining to targets within 8 yards, as well as her Sorka's primary target, inflicting 100,000 Physical damage to targeted players. Instant.
      • Conflagration Sets an enemy aflame, inflicting 23,125 35,448 Fire damage every 2 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch allies within 8 yds. for 23,632 35,448 Fire damage as well. Limited to 2 targets. 80 yd range. Instant.
      • Conflagration Deals 23,632 Deals 35,448 Fire damage to nearby allies. Instant.
      • Fury of the Elekk Increases all damage done by 20% 15%. Grants usage of Tantrum while dismounted. Instant.
      • Fury of the Elekk Increases Physical damage done by 20% 15%. Grants usage of Tantrum while dismounted. Instant.
      • Grapeshot Blast Fires a blast of grapeshot at a player, inflicting 75,000 Fire damage to players within a cone. 45 yd range. 2 sec cast. 1 sec cooldown.
      • Stampede Stomps the ground, inflicting 88,125 92,531 Physical damage to nearby enemies. 15 yd range. Instant.


        Patch 6.1 - Profession Gear Upgrade
        Profession gear will gain another upgrade level in Patch 6.1, with a cap of 680 for armor and 670 for weapons.


        Patch 6.1 - Regional Ashran Queue
        It looks like wait times might decrease in Patch 6.1, when Ashran has a regional queue.
    http://card.psnprofiles.com/1/Mistikins.png

  • #2
    My only response is DAT healing stream totem buff ~drools~

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