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  • New FF7 Remake Trailer Discussion

    https://www.youtube.com/watch?v=Df0YG3qfZ8E here is the trailer if you guys haven't seen it yet I wan't to know your thoughts what you guys like or dislike about it and what you hope it means for the game itself
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  • #2
    Hi! new user! on topic; I think it's fine, I have no problem with them moving away from the classic turn based systems, it has to appeal to newer audiences afterall, the movement seems very fluid, combat seems like a mix between Crisis Core and FFXII which is fine and overall I can't wait to see how larger scale battles work in it like Jenovas/Weapons etc.

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    • #3
      I'm hype as fuck for this game. Only thing I'm remotely disappointed about is that it's rumored to be 'episodic', but maybe it won't be that bad. Luckily I've got a friend that's going to be giving me his PS4 so I'll actually have the opportunity to potentially play the remake.

      Also now that Jessie is waifu material, it's actually gonna be sad this time around when she dies. FeelsBadMan
      Last edited by MathyXFTW; 05-20-2019, 07:03 PM.

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      • #4
        I hope they do a good job I know everyone frowns upon ff15 but I think they really have a chance to make that type of battle system really successful if they can make a good and cool way to utilize magic... cuz if I can have epic battles with cloud Barrett and Tifa dodging using limits and magic?? Boy!!! I’m excited and a super fan boy so don’t listen to me lol

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        • #5
          I'm very excited for FF7R! The battle system looks great, characters look amazing (especially the improved model for Cloud!) and the cutscenes they presented in the trailer make me very, very happy. The scene with Aerith and Cloud was lovely! I also think Aerith recognized Buster Sword on Cloud's back and thus got more interested of him. Such a lovely detail! FF7 was my first JRPG ever so this trailer made me all giggly inside lol.

          I'm reaaally hoping they fix FF7's biggest problems with the remake, like making some story elements more understandable and characters feel more unique in battles. I've read some leaks concerning FF7R and those are saying that the latter is happening so hopefully it's true!

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          • #6
            Seeing that they showed the monster (Bottom Well?) under Don's place... I'm curious how they will do some of the other monsters now like the house in the slums or that egg one on the beach I think around Big Guard area?

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            • #7
              Some new details emerged via a reddit thread, most of it does sound believable (the bit about Yuffie and Vincent especially) - Again, take this as a pinch of salt until its officially confirmed at E3 but again, it does sound credible to me.

              According to this report, Final Fantasy VII Remake is actually divided into two parts, with the first one ending where the original game’s first disc ended. The report also claims that a playable demo will be made available after the E3 next month.

              -Game is in fact 2 parts. Part 1 ends exactly as Aerith is let down into the water after her death and a fade to black.

              -Materia is shown in ALMOST all weapons. They do not appear in accessories nor do accessories appear on your character model. Different weapons will however appear on your model for example Rune Blade will be on Cloud’s back if equipped and exploring.

              -Different weapons have different triangle heavy hits (does not cost an ATB charge) Buster Sword has Punisher Rune Blade for for example has Cleave. You use these heavy hits after a string of regular hits. Regular hits are chip damage and the main damage will be from heavy combo finishers and the of course the massive LIMIT BREAKs.

              -Using Magic will consume ATB along with MP. You get more bars as the game progresses.

              -Summons will work for the most part as cut scenes like the original, they do not fight with you on the field. There is 1 new Summon Amarok and appears to be a wolf and causes darkness in addition to damage.

              -Over-world map is almost seamless. There are some “zones.” There will be roads and methods of transportation. It is open world. Vehicles like the Tiny Bronco work almost exactly the same only being able to go in lighter water. There will be items available occasionally on the field. Chocobos will of course be obtainable after the farm.

              -They have really made an effort to make each town feel lived in, and feel like there is a reason why each place is like the way it is. Each town is very unique from the last. Cosmo Canyon and its occasional dust storms are a stark contrast to the streets of Midgar. Upper Junon feels very much more like a military installation than Midgar as well.

              -Sephiroth is very limited in what is shown of him until the Kalm flashback. Before this you only hear his voice or see glimpses of him during Clouds breakdowns.

              -The HP shown during the state of play is not indicative of what their HP should/would be normally during those times. Simply for Dev showcasing.

              -There will be demos on the game floor with PSN demo following shortly after for people at home directly after E3.(Playstation Plus required)

              -Monster redesigns for a lot of the enemies but most will remain recognizable. Some do not make an appearance. For example there was no ghost enemies in the train yard.

              -Shin-ra HQ wont have quite as many floors to explore but MORE to do on the floors you do go to so it still feels like your fighting through a lot to get to the top.

              -The design for Tifa is also true to the original outfit, her face appears to be mostly similar to her Advent Children design but slightly more western. Materia also shows up on her gloves.

              -Cait Sith seems to be pronounced “Ket” Sith but has undergone no major design overhaul. His fighting style is more close up, and does have his BARS for a LIMIT BREAK.

              -Golden Saucer will have some games that are not playable(yet) because they are essentially replaying a part of a later story mission. Some will be playable right when you arrive. They want it to feel more grand and provide a break from the main story beats while still eventually having to incorporate the story into it later.

              -Red XIII has clones Cobalt XIV and Indigo XV you must fight before he joins your party in Shin-ra HQ

              -Cid does not appear to be smoking but you see evidence that he does. He is clearly upset with Shera but toned down the aggressiveness as they felt it was unnecessary.

              -Yuffie and Vincent are no longer optional. You can miss them up until a certain point where they then become mandatory to get. You automatically get Yuffie if you have not gotten her before Rocket Town for example.

              -Cloud will have a dress and wig in one particular scene. But its fade to black getting in/out of it.

              -Honey Bee in requires GIL to get into instead of a membership card.

              -Squatting mini-game returns.

              -As these are FULL games each will be in fact priced at 59.99 USD

              -Signals have gone out to retailers to prepare for pre-orders.




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