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Season 14 Balance: Bowler, Spells, Bats and more

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  • Season 14 Balance: Bowler, Spells, Bats and more

    Season 14 Balance: Bowler, Spells, Bats and more

    These changes go live in-game on Tuesday, 4th August.

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    BOWLER (REWORK)
    • Sight Range -20%
    • Projectile Range +25%
    • Hitpoints +8%

    WHY?

    The idea behind this rework is to make Bowler a bit more viable in offense, while keeping his defensive potential strong enough. Now he can reach the opponent’s Princess Tower right after crossing the bridge, but he has to be a bit closer to enemies to score a strike!

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    SPELL CROWN TOWER DAMAGE REDUCTION

    The following Spells now deal 30% of their total Damage to Crown Towers (Crown Tower Damage) instead of 35%:

    Arrows

    Giant Snowball

    Fireball

    Freeze

    Lightning

    Poison

    Rocket

    The Log

    Zap

    ABOVE SPELLS
    • Crown Tower Damage 35% > 30%

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    MINER
    • Crown Tower Damage 35% > 30%

    WHY?

    Spells have been the most popular and effective cards in the game since time immemorial. While we think it’s cool for spells to have really healthy use rates, they provide a bit too much value if used to destroy a Troop next to the opponent’s tower. This, coupled with the creation of sometimes stale and frustrating ‘Spell Cycle’ strategies, sees them get a slight reduction to Crown Tower Damage this Season.

    Miner is often used for his Crown Tower Damage which was recently reduced to be in-line with Spells. Keeping with this thinking, Miner has also been affected by this change.

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    ROYAL RECRUITS
    • Damage +8%

    WHY?

    Now these clumsy inexperienced fellas can destroy Spear Goblins with 1 hit.

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    BATS
    • Hit speed 1.1sec > 1.3sec (slower Damage Per Second)

    WHY?

    Cheap. Fast. High DPS. Bats have been one of the most used cards for a long time and maybe it’s because they give just a little bit too much value for 2 Elixir.

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    THE LOG
    • Projectile Range -9%

    WHY?

    Like Bats, The Log has been a strong leader in Challenge use rate, putting it far ahead of any other card. Even though we don’t want to touch one of the few Legendary spells in the game too much, we thought it would make sense to up it’s skill-cap slightly. Now in order to hit the opponent’s tower the log should be deployed on the very top row of tiles.

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    ROYAL DELIVERY
    • Knockback removed
    • Royal Recruit damage +8% (the same buff for the Royal Recruits card)

    WHY?

    Royal Delivery has been a jack of all trades. It hits both ground and air, deals significant Damage, spawns a defensive Troop AND re-targets many Troops with its Knockback. Since the Royal Recruit inside is getting a Damage buff, we think it’s the right time to make Royal Delivery less of an answer to every kind of push.
    Source:
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