Saw this on reddit and just incase it gets deleted i'm posting here because it has some decent information on the underused blimps. Original post can be found here: https://www.reddit.com/r/ClashOfClan...suicide_blimps
On this first base, a suicide blimp from directly at 3 is going to give you an incredible value. In this blimp you can put 7 max loons and right before the blimp pops over the 2 AD section you can use either a rage or a haste right over the 2 ADs. For this hit I used a haste over the ADs and was able to take down 2 black bombs, 2 ADs, an inferno tower and an archer tower. Also no CC came out so I knew there was no threat to my lalo. This allowed me to suicide my heroes at 12 and lalo from 6-12 clockwise, with a skelly spell in a rage to take out the queen. If the hit was fresh you can bring a poison spell in case a witch is in the cc and use it on queen or air skellies if not.
On this first base, a suicide blimp from directly at 3 is going to give you an incredible value. In this blimp you can put 7 max loons and right before the blimp pops over the 2 AD section you can use either a rage or a haste right over the 2 ADs. For this hit I used a haste over the ADs and was able to take down 2 black bombs, 2 ADs, an inferno tower and an archer tower. Also no CC came out so I knew there was no threat to my lalo. This allowed me to suicide my heroes at 12 and lalo from 6-12 clockwise, with a skelly spell in a rage to take out the queen. If the hit was fresh you can bring a poison spell in case a witch is in the cc and use it on queen or air skellies if not.
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