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Lux, The Lady of Luminosity

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  • Lux, The Lady of Luminosity



    Lore

    Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

    As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.

    ''Her guiding light makes enemies wary, but they should worry most when the light fades.''
    -- Garen, The Might of Demacia

    Stats

    Damage 50 (+3.3 / per level)
    Health 345 (+79 / per level)
    Mana 250 (+50 / per level)
    Move Speed 315
    Armor 8 (+4 / per level)
    Spell Block 30 (+0 / per level)
    Health Regen 0.9 (+0.11 / per level)
    Mana Regen 1 (+0.12 / per level)

    Abilities

    Light Binding - Lux releases a sphere of light that binds and deals damage to up to two enemy units, dealing 50% effect to the 2nd unit struck.
    Fires a ball of light towards a target location, binding and damaging up to 2 enemy units. The first target takes 60/110/160/210/260 (+0.7) magic damage and is bound for 2 seconds. The second target receives 50% of the effect.

    Cost
    60/75/90/105/120 Mana
    Range
    1175

    Prismatic Barrier - Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
    Lux throws her wand to the target location and back, protecting herself and all allied champions it touches from 80/105/130/155/180 (+0.35) damage for seconds.

    Cost
    60 Mana
    Range
    1075

    Lucent Singularity - Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
    Creates a zone that slows enemy units by 20/24/28/32/36% (zone lasts 5 seconds). Can be detonated to damage enemies in the area for 60/105/150/195/240 (+0.6) magic damage.

    Cost
    70/85/100/115/130 Mana
    Range
    1100

    Finales Funkeln - After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
    After a short delay, Lux fires a stream of light in front of her, dealing 300/400/500 (+0.75) to all enemy units in the area. In addition, ignites the target for Illumination damage if under its effect, and refreshes the Illumination debuff.

    Cost
    100/150/200 Mana
    Range
    3000

    Illumination - Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.

    Links

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