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Ion Hazzikostas answered questions today about Patch 7.2

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  • Ion Hazzikostas answered questions today about Patch 7.2

    Ion Hazzikostas answered questions today about Patch 7.2... NOT ANOTHER FARM TO LEVEL A LEGENDARY UP GRRR

    Tomb of Sargeras
    • Tomb will release sometime in mid to late June.

    Artifact Challenges
    • Gear mattering is the default in WoW.
    • Timewalking is there to normalize people of all levels so that they can do content together.
    • The challenges not scaling means that they will become accessible over time to the entire audience.
    • Green fire started off being challenging and eventually became easier.
    • The challenges aren't made for a few percent of players. Over the long run more people will be able to enjoy them.
    • Early on there is a lot of prestige being able to complete the challenge so early.
    • There will be a large number of people that won't be able to do it with Tomb or Argus gear.
    • The team didn't have the capacity to make 36 challenges, so they are happy with the ones they created.

    Broken Isles Pathfinder
    • Overall the team is pretty satisfied with how things worked out.
    • The team would have wanted to add another couple light requirements to Part 2, such as donate to buildings or kill elites, something that you would have gotten over time.
    • Anyone who you see flying right now has done the outdoor content of Legion. Now you can enjoy the perks of flight.

    • The team doesn't have any plans to turn off the invasions right now, even way down the road.
    • It is content for people to do, there isn't really any reason to turn it off.
    • The team isn't thinking about changing the frequency of invasions.
    • Unlike the pre-expansion patch invasions, these are taking place in zones players are actively using, shutting down other activity in that zone.
    • The invasion achievement being required for flying would have been annoying, no one wants to get up at 3 AM for an invasion.
    • Timewalking being up all of the time would result in people always or never wanting to do it.

    Broken Shore Buildings
    • Contribution rates haven't declined so far. The team was expecting them to, but it hasn't happened yet.
    • If contribution rates decline, the team will adjust the amount of supplies needed for the buildings.

    Time Gating
    • Part of the reason is storytelling. The team is trying to create a global narrative, the forces of the Alliance, Horde, Legionfall, all building towards an event.
    • Tomb will open when it opens for gameplay reasons. It was far too early to open it when Patch 7.2 released.
    • The world story builds up towards Tomb opening.
    • One option is everyone playing through the content leading up to Tomb opening in a few days, followed by a long wait with nothing.
    • The other option is some weekly steps, alternating between meaty quests and filler. The team is aware they are giving us filler as a pacing step.
    • Eventually the team realized (late in the PTR cycle) that the zone felt pretty empty with not a lot to do. They accelerated the release of the weekly steps, only leaving filler for the rest of progression.
    • They didn't plan out the release of content as well as they should have.
    • There are Artifact unlock challenge lines, class mount quests, artifact challenges, which took lots development resources. If you are only playing one character, you may only see 1/12th of the content.
    • The team learned from this and will improve in the future.

    Patch 7.2 Content Size
    • In terms of the number of quests, creatures, text, and other things added, Patch 7.2 was a very big patch.
    • More VO lines were recorded for Patch 7.2 than any previous expansion.
    • The team completed a massive amount of content, but that doesn't mean anything to players if they feel like they don't have anything to do.
    • What more would you like to see?
    • If there were more traditional things like Isle of Thunder story questing, that would only add a few more hours of content. Is that enough?
    • What do you expect in a big named patch?
    • The right thing for you to do in Patch 7.2 was to go to Broken Shore and do the Artifact things.
    • If you log in and see an invasion of a zone, you might want to go there first. The more things there are for you to do on Day 1, the less clear it is what you should do.
    • The team could have done a better job of communicating how the content rollout was going to work.
    • The class specific content probably won't continue going forward to Patch 7.3.

    Tomb Raid Testing
    • More raid testing will take place over the coming weeks: LFR, Heroic, and Mythic.

    Class Mounts
    • Originally the requirement to unlock your class mount was Exalted with Armies of Legionfall, but that requirement has been removed.
    • As soon as you complete the Legionfall campaign, you can unlock your class mount!
    • It is easier to remove requirements later than it is to add additional requirements.

    Patch Release
    • Patch 7.2 is what was announced at BlizzCon. It is a patch with a dungeon, zone, raid, PvP brawls, assaults, and more.
    • Patch 7.2.5 is micro-holidays, a Timewalking raid, and new legendary items.

    • The plan is similar to what happened when Mythic Nighthold opened.
    • Week 2 the Mythic Keystone loot cap will go to 15, end of run loot Heroic, end of week Mythic.

    Cross-Realm Zones
    • The lag and latency issues are on the team's radar and they want to fix it.
    • In Legion, sharding tech was added. This is why the release was so smooth.
    • There are some addons that are causing behaviors that don't play well with sharding tech.
    • The team doesn't want to break up groups, having people that can't see each other in a group
    • The team wants to minimize the number of times you move from one shard to another. In previous expansions you would switch around when filling up a group, which felt bad.
    • Addons that are automatically creating groups are causing performance issues.

    Heirloom Upgrades
    • Heirloom upgrades are planned for Patch 7.2.5.
    • You will see upgrades in an upcoming build.

    Legendary Items
    • In Patch 7.2.5, if you have all of the legendary items for a spec and a legendary drops, it will randomly be for one of your off specs.
    • You can still change your loot spec if you want to target a specific spec.

    Class Q&A
    • If the team answers questions about one spec or class, they are answering a question that isn't relevant to 11/12 players watching.
    • Getting class information out there is something the team wants to do, maybe AMAs on the WoW subreddit would work.

    Class Identity
    • Specs feeling like different classes with baseline abilities changing per spec.
    • There was a lot of focus on spec identity at the cost of some class identity.
    • Having a Fire mage never cast a frost spell might be too much, they are still a mage.
    • In some places the team went too far towards spec identity at the cost of class identity.

    Upcoming Raids
    • Tomb isn't the last raid in Legion. Patch 7.3 takes us to Argus with a new raid zone.

    External Buffs
    • It doesn't feel great when you need an external buff to be effective or viable.
    • Making Disc priests less Innervate reliant is important.
    • Some of the classes are still hybrids, with a history and identity that is rooted in offering support to others. There is some value in recognizing this.
    • The team wants you to look at your raid composition and be happy that there is a certain class there. There are only a couple of examples of this right now, but the team could add some more.
    • If you want to work as a team to maximize effectiveness, this is a nice way to do it. If you goal is to top the meter that is probably less important to you.
    • If you are looking to fill a PuG, it would be awesome if you wanted to look for a specific class rather than just grabbing the highest item level player.
    • The team may have gone too far with bring the player, not the class. Sunwell was a long time ago and a different world. Not being viable without multiple group buffs is bad, but we are in a different place now.
    • The team would rather you take a slightly less geared Warlock rather than a third Hunter.

    Artifact Challenges
    • The team would like to make these challenges something you can go back and do again if you want.

    Mythic+ Dungeon Balance
    • The team has nerfed the new ones a lot. They are keeping an eye on statistics, completion rates, times, chest count.
    • Things are mostly in a good space right now when it comes to balance.
    • Any time a new dungeon is introduced, you are learning a new dungeon. You have already been running the old dungeons many times and know them well, so they are easier even if the new ones are balanced well.
    • The new affixes are comparable in difficulty to the old affixes and the team is happy with them.

    Mythic Nighthold
    • Overall the team is happy with the difficulty of Mythic Nighthold.
    • There is pretty smooth progression through Nighthold.
    • Gul'dan and Elisande might be the targets of a few nerfs.

    Legion Assaults
    • There are no plans to add reputation to the invasions.
    • If you don't enjoy them, don't do them.
    • The team doesn't want to give every activity every reward.
    • Invasions give Nethershards, Artifact Power, emissary credit, and reputation. They are already rewarding.

    Order Hall Resources
    • There isn't anything planned for spending your excess Order Hall Resources on.
    • Bonus Rolls are a big sink for resources.
    • The team may offer something to spend them on in the future.
    • They don't want players to regret not earning more if they add a substantial thing to spend them on in the future.
    • Some players are always running low on Order Hall Resources

    Legendary Item Upgrades
    • When Tomb unlocks, the item level ceiling on everything shifts up by 30.
    • New legendary items will drop at 970, and there will be a quest to upgrade again.
    • Legendary upgrade items will drop right away, you won't need to pick up the quest.
    • Once all of your legendary items are upgraded, hopefully the team will be able to hide the quest.
    • The upgrade item will take you from 910 to 970 if you haven't upgraded yet.

    Black Temple Timewalking
    • This will be tied to the Burning Crusade timewalking event.
    • In the future the team would love to have a timewalking raid for every event.
    • What raid would you like to see for each expansion's timewalking event.

    Paragon Emissary Chests
    • These chests still mostly reward the same thing, which is underwhelming. The team will discuss this.

    Artifact Challenge CC
    • There is a ruleset for some creatures that uses a PvP style CC rule, with diminishing returns.
    • You shouldn't be able to CC some of these mobs endlessly, as this would make content trivial.
    • Diminishing returns and limited duration are both used to accomplish this.
    • Cripple being a four second duration is something the team looked at, but Affliction Warlocks found other ways to do the challenge, even without a specific legendary item.

    Horde Story
    • Vol'jin is dead, what update do you want?
    • Stories are told in a way that makes sense for the narrative.
    • This felt like the right time to finish the Alliance story arc.
    • The team doesn't want to force symmetry and tell a story where it doesn't feel right.
    • Going back to the initial Broken Shore experience, the Horde did have an extra cinematic.

    Weapon Illusions
    • You won't be able to use weapon illusions on your Artifacts.
    • This was an artistic decision made early on.
    • Visual effects have to attach to certain places on weapons, which would constrain their design.
    • Most of the weapons aren't designed to have weapon enchant visuals attached.