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Warcraft 1.29 Hype

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  • Warcraft 1.29 Hype

    Grab your favorite beverage and snacks, there's a lot to cover:

    Specific Changes & Improvements
    Widescreen support added. To prevent stretching there have been changes to the interfaces:

    Added bookends to the in-game interface
    Added black pillars in menus


    Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:

    Player 13 - Maroon
    Player 14 - Navy
    Player 15 - Turquoise
    Player 16 - Violet
    Player 17 - Wheat
    Player 18 - Peach
    Player 19 - Mint
    Player 20 - Lavender
    Player 21 - Coal
    Player 22 - Snow
    Player 23 - Emerald
    Player 24 - Peanut


    Notes

    Ladder standings have been reset; good luck and have fun on the climb
    Replays are incompatible between major game versions
    This will be the last version to support Windows XP
    Automated tournaments will resume next week


    Bug Fixes

    Clans can be created
    Mac launches
    Korean locale launches
    Various missing textures located (Thanks to TriggerHappy for the test map)
    Default resolution no longer resembles Felwood
    Ladder maps cleansed of sneaky tower locations near starting mines



    Known Issues

    Temporarily disabled Fixed Aspect Ratio in Video Options
    Chaos Kodo Beasts are showing as idle workers in campaign missions
    Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
    Certain elements in World Editor overlap
    Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
    SetUnitNameAll is disabled for now
    PlaySpecialEffect is disabled for now
    PlaySpecialEffectWithTimeScale is disabled for now
    Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
    UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
    Default map directory is for from maps when creating custom games
    Resolution does not change properly when switching between windowed and full screen
    Tooltips for hero abilities may not be updated



    Hero Balance Changes

    Mountain King
    Movement Speed

    Increased base speed from 270 to 290


    Stormbolt

    Level 2: Reduce damage from 225 to 210
    Level 3: Reduce damage from 350 to 325


    Thunder Clap

    Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
    Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
    Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40


    Paladin
    Attack Speed

    Reduced cooldown from 2.2 to 2.0 seconds


    Movement Speed

    Increased base speed from 270 to 290


    Divine Shield

    Level 2: Reduced duration from 30 to 25
    Level 3: Reduced duration from 45 to 35


    Blademaster
    Mirror Image

    Reduced Mana cost from 115 to 100 for all levels


    Critical Strike

    Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
    Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage


    Far Seer
    Feral Spirit

    Level 1: Increased unit healths from 200 to 250
    Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
    Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward


    Chain Lightning

    Reduced damage reduction from 15% to 10% per jump for all levels


    Far Sight

    Level 1: Removed mana cost; Added a cooldown of 60 seconds
    Level 2: Removed mana cost; Added a cooldown of 45 seconds
    Level 3: Removed mana cost; Added a cooldown of 30 seconds


    Shadow Hunter
    Serpent Wards

    Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
    Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
    Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200


    Tauren Chieftain
    Movement Speed

    Increased base speed from 270 to 290


    War Stomp

    Level 1: Increased damage from 25 to 30
    Level 2: Increased damage from 50 to 60
    Level 3: Increased damage from 75 to 90


    Reincarnation

    Reduced spellcast from 7 seconds to 5 seconds


    Crypt Lord
    Movement Speed

    Increased base speed from 270 to 290


    Carrion Beetles

    Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
    Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
    Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290


    Impale

    Level 1: Increased damage from 50 to 75
    Level 2: Increased damage from 80 to 120
    Level 3: Increased damage from 110 to 165


    Dread Lord
    Movement Speed

    Increased base speed from 270 to 290


    Carrion Swarm

    Level 1: Increased maximum damage from 300 to 400
    Level 2: Increased maximum damage from 600 to 700
    Level 3: Increased maximum damage from 1000 to 1200
    Mana Cost reduced from 110 to 100 for all levels
    Now damages mechanical units


    Sleep

    Cooldown reduced from 6 seconds to 4 seconds for all levels
    Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
    Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
    Level 3: Reduced duration from 60 (15) sec to 55 (12) sec


    Vampiric Aura

    Level 1: Increased life steal from 15% to 20%
    Level 2: Increased life steal from 30% to 35%
    Level 3: Increased life steal from 45% to 50%


    Lich
    Movement Speed

    Increased base speed from 270 to 290


    Demon Hunter
    Mana Burn

    Increased mana cost from 50 to 60 for all levels


    Keeper of the Grove
    Intelligence

    Increased default value from 18 to 19


    Tranquility

    Added 3 seconds of invulnerability on spellcast
    Reduced duration from 30 seconds to 15 seconds
    Increased healing per second from 20 to 40


    Entangling Roots

    Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
    Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage


    Force of Nature

    Increased Treant attack damage from 14 to 16


    Priestess of the Moon
    Attack Speed

    Reduced cooldown from 2.46 to 2.33 seconds


    Scout

    Increased speed from 270 to 300
    Level 1: Reduced mana cost from 100 to 50
    Level 2: Reduced mana cost from 75 to 50


    Warden
    Blink

    Level 2: Reduced cooldown from 10 seconds to 7 seconds
    Level 3: Increased cooldown from 1 second to 4 seconds


    Dark Ranger
    Life Drain

    Increase damage done per second and lower mana cost
    Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
    Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
    Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50


    Firelord
    Incinerate

    Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
    Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
    Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4


    Soul Burn

    Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
    Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
    Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450


    Goblin Alchemist
    Movement Speed

    Increased base speed from 270 to 290


    Healing Spray

    No longer heals enemy units
    Heals Alchemist


    Acid Bomb

    Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
    Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
    Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)


    Goblin Tinker
    Movement Speed

    Increased base speed from 270 to 290


    Cluster Rockets

    Now targets air units
    Level 1: Increased damage from 35 to 45 damage per second
    Level 2: Increased damage from 65 to 75 damage per second
    Level 3: Increased damage from 100 to 110 damage per second


    Naga Sea Witch
    Movement Speed

    Increased base speed from 270 to 290


    Pandaren Brewmaster
    Movement Speed

    Increased base speed from 270 to 290



    Map Pool

    1v1

    (2)TerenasStand_LV
    (2)Plunderisle_LV
    (2)TheTwoRivers_LV
    (2)RoadToStratholme_LV
    (2)EchoIsle
    (2)TirisfalGlades_LV
    (2)Amazonia(COMMUNITY)
    (2)LastRefuge-1.3(COMMUNITY)
    (4)Floodplains1v1_LV
    (4)TwistedMeadows
    (4)TurtleRock


    2v2

    (4)PhantomGrove_LV
    (4)Avalanche_LV
    (4)TurtleRock
    (4)Duskwood_LV
    (4)BridgeTooNear_LV
    (4)FrozenClover_LV
    (4)TidewaterGlades_LV
    (4)LostTemple
    (4)TwistedMeadows
    (6)Duststorm_LV
    (6)GnollWood


    3v3
    (6)ThunderLake_LV
    (6)GnollWood
    (6)Monsoon_LV
    (6)DarkForest
    (6)UpperKingdom
    (6)RuinsOfStratholme
    (8)Mur’gulOasis_LV
    (6)RollingHills
    (6)TimbermawHold
    (6)StranglethornVale
    (8)Battleground_LV
    4v4

    (8)Feralas_LV
    (8)Northshire_LV
    (8)Sanctuary_LV
    (8)TwilightRuins_LV
    (8)Battleground_LV
    (8)Deadlock_LV
    (8)GolemsInTheMist_LV
    (8)Mur’gulOasis_LV
    (8)MarketSquare
    (8)GoldRush
    (8)Friends
    (8)BlastedLands


    FFA

    (4)Deathrose
    (6)Duststorm_LV
    (6)EmeraldShores
    (6)StranglethornVale
    (6)Monsoon_LV
    (6)ThunderLake_LV
    (8)Deadlock_LV
    (8)Mur’gulOasis_LV
    (8)TwilightRuins_LV
    (8)Battleground_LV



    World Editor Upgrades

    Object Limit: 30,000
    Neutral Units: 2,048
    Neutral Buildings: 384
    Player Units: 4,320
    Player Buildings: 2,400
    Items: 1,024
    Map Size Limit: 480 x 480
    Tile Slot Limit: 16
    Max Execution Limit: 3,000,000
    Max Food Limit: 999
    Max Resource Limit: 9,999,999
    Array Size Limit: 32,768
    "Always show Health Bars" now shows Mana Bars as well



    New Natives

    native GetTriggerPlayerMouseX: takes nothing returns real
    native GetTriggerPlayerMouseY: takes nothing returns real
    native GetTriggerPlayerMousePosition: takes nothing returns location
    native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
    native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
    native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
    native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
    native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
    native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
    native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
    native GetAbilityTooltip: takes integer abilCode, integer level returns string
    native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
    native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
    native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
    native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
    native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
    native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
    native GetAbilityIcon: takes integer abilCode returns string
    native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
    native GetAbilityActivatedIcon: takes integer abilCode returns string
    native GetAbilityPosX: takes integer abilCode returns integer
    native GetAbilityPosY: takes integer abilCode returns integer
    native SetAbilityPosX: takes integer abilCode, integer x returns nothing
    native SetAbilityPosY: takes integer abilCode, integer y returns nothing
    native GetAbilityActivatedPosX: takes integer abilCode returns integer
    native GetAbilityActivatedPosY: takes integer abilCode returns integer
    native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
    native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
    native GetUnitMaxHP: takes unit whichUnit returns integer
    native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
    native GetUnitMaxMana: takes unit whichUnit returns integer
    native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
    native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
    native SetItemName: takes item whichItem, string name returns nothing
    native SetItemDescription: takes item whichItem, string name returns nothing
    native GetItemDescription: takes item whichItem returns string
    native SetItemTooltip: takes item whichItem, string name returns nothing
    native GetItemTooltip: takes item whichItem returns string
    native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
    native GetItemExtendedTooltip: takes item whichItem returns string
    native SetItemIconPath: takes item whichItem, string name returns nothing
    native GetItemIconPath: takes item whichItem returns string
    native SetUnitName: takes unit whichUnit, string name returns nothing
    native SetHeroProperName: takes unit whichUnit, string name returns nothing
    native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
    native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
    native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
    native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
    native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
    native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
    native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
    native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
    native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
    native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
    native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
    native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
    native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
    native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
    native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
    native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
    native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
    native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
    native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
    native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
    native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
    native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
    native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
    native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
    native GetLocalSpecialEffectX: takes effect whichEffect returns real
    native GetLocalSpecialEffectY: takes effect whichEffect returns real
    native GetLocalSpecialEffectZ: takes effect whichEffect returns real
    native GetUnitArmor: takes unit whichUnit returns real
    native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
    native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
    native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
    native UnitCancelTimedLife: takes unit whichUnit returns nothing
    native IsUnitSelectable: takes unit whichUnit returns boolean
    native IsUnitInvulnerable: takes unit whichUnit returns boolean
    native UnitInterruptAttack: takes unit whichUnit returns nothing
    native GetUnitCollisionSize: takes unit whichUnit returns real
    native GetAbilityManaCost: takes integer abilId, integer level returns integer
    native GetAbilityCooldown: takes integer abilId, integer level returns real
    native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
    native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
    native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
    native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
    native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
    native GetLocalUnitZ: takes unit whichUnit returns real
    native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
    native SetEventDamage: takes real damage returns nothing


    Source:

  • #2
    Wonder if it has impacted the online activity at all on bnet. they really should add wc3 to the launcher.

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