Season 3 Balance Changes! https://www.reddit.com/r/ClashRoyale...lance_changes/
Coming with Season 3: Be Legendary on September 2nd
Executioner - REWORK
We wanted a solid ranged attacker that could counter Fireball-bait type strategies, especially squads of Barbarians. This change will kill Barbs with one axe swing, and leave Musketeers with just a sliver of health. Executioner will be less well-rounded – now he is extremely powerful in favorable situations but less effective against long range attackers.
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Royal Ghost
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P.E.K.K.A
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Goblin Cage
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Fisherman
Bug Fix
Giant was displaying Melee: Long on his card statistics, whilst being a Melee: Medium card. The card statistic now correctly displays Melee: Medium, which accurately reflects his Range.
Executioner - REWORK
- Damage +98%
- Hitpoints -5%
- Range reduced (min 4.5 - max 6.5) > (min 3.5 - max 5)
- Hit Speed reduced 2.4sec > 2.5sec
- Faster Axe return time (1.5 sec > 1.1sec)
We wanted a solid ranged attacker that could counter Fireball-bait type strategies, especially squads of Barbarians. This change will kill Barbs with one axe swing, and leave Musketeers with just a sliver of health. Executioner will be less well-rounded – now he is extremely powerful in favorable situations but less effective against long range attackers.
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Royal Ghost
- Area Damage Radius: 0.8 > 1
- Area Damage Radius: 1.2 > 1.1
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P.E.K.K.A
- Range: Long > Medium
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Goblin Cage
- Goblin Brawler Speed: Very Fast > Fast
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Fisherman
- Elixir Cost: 4 > 3
- Damage: -11%
Bug Fix
Giant was displaying Melee: Long on his card statistics, whilst being a Melee: Medium card. The card statistic now correctly displays Melee: Medium, which accurately reflects his Range.