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  • BlizzCon 2011: Diablo III Gameplay and Auction House Panel

    BlizzCon 2011: Diablo III Gameplay and Auction House Panel

    Senior Game Designer Jason Bender kicked things off by elaborating on how achievements are earned in Diablo III, how player banners work, and how many of the new gameplay elements function. Senior Game Designer Andrew Chambers then explained crafting in Diablo III by first looking at the Diablo II item life-cycle, with an assessment of what worked for players, and what the team set out to improve upon. By explaining the functions of the Mystic, the Jeweler, and the Blacksmith, Chambers proposed...
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  • BlizzCon 2011: StarCraft II Multiplayer Panel

    in SC2

    BlizzCon 2011: StarCraft II Multiplayer Panel

    The coming of the Heart of the Swarm expansion set gives the development team opportunities to address game balance in multiplayer StarCraft II in more over-arching ways than would be possible through patches. With the chance to add and remove units, Heart of the Swarm will allow the team to more effectively address race weaknesses, spice up certain stale matchups such as ZvZ or PvP, and address missed opportunities in existing units.

    Terrans Issues and weaknesses Thor is ...
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