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BlizzCon 2011: StarCraft II Multiplayer Panel

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  • BlizzCon 2011: StarCraft II Multiplayer Panel

    The coming of the Heart of the Swarm expansion set gives the development team opportunities to address game balance in multiplayer StarCraft II in more over-arching ways than would be possible through patches. With the chance to add and remove units, Heart of the Swarm will allow the team to more effectively address race weaknesses, spice up certain stale matchups such as ZvZ or PvP, and address missed opportunities in existing units.

    Terrans

    Issues and weaknesses

    Thor is too slow and clumsy
    Race has difficulties in handling mass zealots in late game


    New units and abilities

    New "battle mode" for hellion - transforms like a viking

    Battle mode hellion has more hit points, moves more slowly
    Shorter, wider arc on flame attack, and stronger
    Gives terran a beefy front-line fighter in the late game


    Warhound

    Smaller, more nimble version of Thor
    Effective anti-mech ground weapon to help break siege tank lines
    Anti-air attack with splash damage


    Shredder

    Robot that emits channeled, area of effect damage when immobilized
    Damage automatically shuts off when an ally moves into range
    Gives terran cheap zone control, but can't be used near main army
    Is still very work-in-progress


    Thor

    Moved to late game, more hit points and damage
    Can only have one, like mothership from Wings of Liberty


    Zerg

    Issues and weaknesses

    Mid-game difficulties with siege and controlling areas
    Missed opportunities with certain units like ultralisk and corruptor


    New units and abilities

    Ultralisk

    Existing version is bulky and has difficulties engaging in battle
    New burrow charge ability lets it dive underground and get into the fight easily


    Viper

    New caster unit with detection -- replaces overseer
    Has abilities like blinding cloud to help break entrenched positions
    Abduct ability allows it to pull units to itself -- pull siege tanks or colossus out of death balls


    Swarm host

    Zerg artillery for map control and siege
    Burrows into the ground, and continuously generates small creatures to attack
    Feels very zerg-y


    Protoss

    Issues and weaknesses

    Needs more raiding options
    Needs area of effect, anti-air attacks


    New units and abilities

    Tempest

    New protoss capital ship, replaces carrier
    Anti-air splash damage for mutalisks and other aircraft
    Has direct air-to-ground attack as well that isn't splash


    Replicant

    Special unit that can clone itself into any non-massive unit
    Allows protoss to also take siege tanks or infestors from enemies
    Is very expensive
    Still very much a work-in-progress, not-final unit


    Oracle

    Caster unit used for raiding and harassment
    Can disable enemy structures, or prevent miningwith its abilities
    Doesn't actually kill or damage anything
    Mothership is cut in favor of this unit

    There were some other adjustments and additions in multiplayer Heart of the Swarm. Some of the more interesting changes include the reaper gaining the ability to quickly regenerate health when out of combat, though its building attack has been removed. Battlecruisers will also get a new cooldown-based ability for a speed boost.

    On the zerg side, banelings will be able to move while underground, through a late-game upgrade, while hydralisks will get a speed upgrade for off-creep movement. Corruptors will also have a new channeled ability called siphon. Siphoned buildings take damage over time, while the zerg player gains minerals as the building is being damaged.

    Finally for the protoss, two new abilities have been added to the nexus. One is a mass recall, allowing protoss players to quickly return armies home, while the other is a defensive ability that temporarily gives any structure additional shield and building armor, as well as a weapon similar to a photon cannon.

    • Ari
      #1
      Ari commented
      Editing a comment
      more information on the new units and what to expect in the upcoming beta
    Posting comments is disabled.

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