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Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Abilities:
Damnation (Passive): When Thresh stalks the Fields of Justice, minions, monsters and opposing champions occasionally manifest their essence as souls after they die. Gather the souls of fallen foes to power up Thresh’s Armor and Ability Power. Thresh gains no Armor per level normally.
Death Sentence:
(Passive): Thresh winds up his attacks, dealing more damage the longer he waits between strikes.
(Active): Thresh throws his scythe forward, dragging the first enemy struck a fixed distance toward him. Activate Death Sentence again to hurtle towards the bound unit.
Dark Passage: Thresh hurls his lantern towards a target location. Nearby allies gain a shield while inside the lantern’s area of effect. Teammates who click the lantern will be pulled to Thresh.
Flay: Thresh sweeps his chain, knocking all enemies in the direction of the blow.
The Box: Thresh creates a prison of walls around him that slow and damage enemies that cross through.
Source: