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What's up for grabs this week? Your choice of these games!
Final Fantasy VIII
Like previous games in the Final Fantasy series, Final Fantasy VIII consists of three main modes of play: the world map, field map, and battle screen. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world. Characters travel across the world map in a variety of ways, including by foot, car, Chocobo, train, and airship. The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests. The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU-controlled enemies take place. The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system. Also featured is a collectible card-based minigame called "Triple Triad".
Super Meat Boy
Super Meat Boy is a platform game in which players control a small, dark red, cube-shaped character named Meat Boy, who must save his cube-shaped, heavily bandaged girlfriend Bandage Girl from the evil scientist Dr. Fetus. The game is divided into chapters, which together contain over 300 levels. Players attempt to reach the end of each level, represented by Bandage Girl, while avoiding crumbling blocks, saw blades, and various other fatal obstacles.
Mount & Blade: Warband
The main changes to the game were the inclusion of multiplayer capability, the introduction of a sixth faction, Sarranid Sultanate, and the reorganisation of the overworld map. The introduction of political options allows players to influence lords and marry ladies, and it is possible for an unaligned player to capture a town or castle and start their own faction. The game contains slightly improved graphics, along with new or altered animations in combat.
Bastion
Bastion is an action role-playing game with a level structure. The player character, "the Kid", moves through floating, fantasy-themed environments that form paths as the player approaches the edge. Levels consist of a single plane, and are viewed isometrically. They are filled with enemies of various types, which attempt to harm the Kid. The Kid carries two weapons, which may be selected from the choices available to the player at specific locations called arsenals.
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a first or third-person perspective. The player may freely roam over the land of Skyrim, which is an open world environment consisting of wilderness expanses, dungeons, cities, towns, fortresses and villages. Players may navigate the game world more quickly by riding horses, or by utilizing a fast-travel system which allows them to warp to previously discovered locations (Undiscovered locations cannot be fast-travelled to.)[4] The game's main quest can be completed or ignored at the player's preference after the first stage of the quest is finished. However, some quests rely on the main storyline being at least partially completed.
Hero Siege
Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
Just Cause
Just Cause begins with Rico Rodriguez, an operative for an organization known as the Agency, being dropped into a Caribbean tropical island called San Esperito, after being called there by his commanding officer, Tom Sheldon, to help overthrow San Esperito's dictator, Salvador Mendoza, whom the Agency believes to be in possession of weapons of mass destruction. After his arrival, Rico meets up with Sheldon and fellow agent Maria Kane, and they ally themselves with a guerrilla group staging a rebellion against the regime and the Rioja drug cartel, another enemy of the government. Rico assists them in their civil war against Mendoza's corrupt officials; Black Hand mercenaries and the Montano cartel. Rico can also assist in the liberation of various territories to further destabilize the government's rule over the island.
The Binding of Isaac
The Binding of Isaac is a top-down 2D dungeon crawler game in which the player controls Isaac or one of six other unlockable characters as they explore the dungeons located in Isaac's basement. The characters differ in speed, amount of health, amount of damage they deal, and other attributes. The game's mechanics and presentation is similar to the dungeons of The Legend of Zelda, while incorporating random, procedurally-generated levels in the manner of a roguelike game.
Hitman: Contracts
In Hitman: Contracts, gameplay centers around the exploits of a hitman, Agent 47, as he is sent to various locations to assassinate targets. An array of weapons can be used, from kitchen knives to belt-fed machine guns. While stealth and subterfuge is encouraged, the game allows the player to take a more violent approach and gunfight their way to their mission goals. As players progress through the game, they can collect the various armaments found in the levels, allowing them to be used in future missions. Aside from the more straightforward ways of killing targets such as gunplay and strangulation, several missions allow the player more subtle ways to eliminate hits, such as judicious use of poison, or arranging "accidents" like a heat-induced heart attack inside a sauna.
The Witcher
The game tells the story of Geralt of Rivia, who is a Witcher – a genetically enhanced and trained human with special powers. The Witcher contains three different paths, which affect the game’s storyline. These paths are: alliance with the Scoia'tael (also called the Squirrels), a guerrilla freedom-fighting group of Elves and other non-humans; alliance with the Order of the Flaming Rose, whose knights protect the country of Temeria; or alliance with neither group to maintain 'Witcher neutrality.'
Batman: Arkham City - Game of the Year Edition
Batman: Arkham City is an open-world action-adventure game that incorporates tactics from stealth games. It is presented from the third-person perspective, showing the playable character on screen and allowing the camera to be freely rotated around it. The game is set within Arkham City, which is open to the player from the beginning of the game, allowing them to travel freely anywhere within its boundaries. The player can move silently throughout the game, using a combination of gadgets and stealth moves to sneak up on enemies and incapacitate them. Batman can use his cape to glide around the city, diving downwards and swooping upwards to extend his flight, and he can use the grapnel gun's retracting rope to attach to out-of-reach ledges.
Deus Ex: Game of the Year Edition
Deus Ex incorporates elements from four video game genres: role-playing, first-person shooter, adventure, and "immersive simulation", the last of which being a game where "nothing reminds you that you're just playing a game". For example, the game uses a first-person camera during gameplay and includes exploration and character interaction as primary features.
Terraria
Terraria is an open-ended sandbox 2D game with gameplay that revolves around exploration, building, and action. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the SNES. The game is noted for its classic exploration-adventure style of gameplay, similar to titles such as the Metroid series and Minecraft.
Portal
In Portal, the player controls the protagonist, Chell, from a first-person perspective as she is challenged to navigate through a series of rooms using the Aperture Science Handheld Portal Device, or portal gun, under the watchful supervision of the artificial intelligence GLaDOS. The portal gun can create two distinct portal ends, orange and blue. The portals create a visual and physical connection between two different locations in three-dimensional space. Neither end is specifically an entrance or exit; all objects that travel through one portal will exit through the other. An important aspect of the game's physics is momentum redirection.