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5.4 PTR Preview - General Nazgrim
Icy Veins brings us a PTR preview of the new boss in Siege of Orgrimmar. Here's a look at the fight against General Nazgrim, the eighth boss encounter in the Siege of Orgrimmar. The raid is done by Midwinter so Icy Veins can present their guide and preview on the boss fight. Check out the video and a list of spells below.
Abilities
Ability warrior sunder.png Sundering Blow Tank Alert — A powerful strike inflicts 600,000 Physical damage and sunders the target's armor, reducing armor by 10% for 60 sec. Generates 5 Rage plus 5 additional Rage per stack of Sundering Blow on the target.
Ability deathknight brittlebones.png Bonecracker — Fling a heavy mace at a player to crack their bones, reducing maximum health by 50% and causing the player to bleed for 40,000 Physical damage every 1 sec for 30 sec.
Inv sword 48.png Execute Tank Alert Heroic Difficulty Deadly — Executes a player for 120% of their maximum health. This attack pierces immunities and cannot be dodged, blocked, or parried.
Stances — General Nazgrim will take on various stances during the battle.
Ability warrior offensivestance.png Battle Stance — A balanced stance that generates 1 Rage every 1 sec.
Ability racial avatar.png Berserker Stance — A wild stance that increases damage dealt by 25%, damage taken by 25%, and Rage generated by 100%.
Ability warrior defensivestance.png Defensive Stance — A defensive stance that reduces damage taken by 25%, deflects all ranged attacks and spells from the front, and grants 5 Rage when struck. Attacks by players affected by Sundering Blow do not cause Nazgrim to generate Rage.
Rage — Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle. General Nazgrim prefers to use the ability with the highest Rage cost.
Ability heroicleap.png Heroic Shockwave — Leaps at a player, inflicts 300,000 Physical damage within 10 yards of the impact location and causing three Aftershocks. Costs 30 Rage.
Spell nature earthquake.png Aftershock — The ground cracks between General Nazgrim's impact location and the location a player target. After several seconds, the cracks will erupt, inflicting 400,000 Fire damage to players within the Aftershock and granting General Nazgrim 3 Rage for each player struck.
Inv cape korkron d 01.png Kor'kron Banner — Places a banner that causes allies' attacks to generate 3 Rage for General Nazgrim. Costs 50 Rage.
Inv axe 54.png Ravager — Throw a whirling blade that will last for the duration of the battle. The Ravager inflicts 400,000 Physical damage to enemies within 6 yards every 1 sec, granting General Nazgrim 3 Rage for each enemy struck. Costs 70 Rage.
Ability warrior rampage.png War Song Deadly — Unleash a hellish scream, inflicting 75% of maximum health as Physical damage to all players. Costs 100 Rage.
Spell nature sleep.png Cooling Off — After using an ability that costs Rage, General Nazgrim must cool off for 15 sec. During this time, General Nazgrim cannot use abilities that cost Rage.
Kor'kron Forces — General Nazgrim will call for the aid of his forces during the battle. At 10% health, General Nazgrim will call in an additional wave of forces.
Orgrimmar Faithful — General Nazgrim begins the battle with a contingent of loyalist Orgrimmar grunts.
Kor'kron Ironblade — Kor'kron Ironblades wield a fierce two-handed blade.
Classicon warrior.png Ironstorm — Whirl around in a storm of iron, inflicting 200,000 Physical damage to players within 7 yards every 1 sec. for 60 sec.
Spell holy ashestoashes.png Last Stand — Increases maximum health by 25%. Kor'kron Ironblades will use Last Stand when brought below 25% health.
Kor'kron Arcweaver — Kor'kron Arcweavers have mastered the arcane arts.
Spell arcane invocation.png Arcane Shock Interruptible — Shock a target, inflicting 150,000 Arcane damage and increasing Arcane damage dealt by the caster by 25% for 10 sec. Stacks up to 99 times.
Spell fire blueflamestrike.png Magistrike Interruptible Magic Effect — Calls down a burst of Arcane energy, inflicting 150,000 Arcane damage instantly and 30,000 Arcane damage every 1 sec. for 20 sec to enemies within 8 yards.
Spell arcane blink.png Unstable Blink — Teleport 1-2 times in a random direction.
Kor'kron Assassin — Kor'kron Assassins strike from the shadows at the enemy's weakest targets.
Ability stealth.png Stealth — Kor'kron Assassins begin the battle in stealth. Slows movement speed by 50%.
Ability backstab.png Backstab — Inflicts 500,000 Physical damage to a player, but only if attacking from behind.
Ability fixated state purple.png Assassin's Mark Deadly — Kor'kron Assassins will fixate on a non-tank target.
Kor'kron Warshaman — Kor'kron Warshaman specialize in aiding their allies.
Spell nature skinofearth.png Earth Shield Magic Effect — Protects the target with an earthen shield that heals the shielded target for 5% of maximum health when damage is taken.
Spell nature healingwavelesser.png Empowered Chain Heal Interruptible — Heals an ally for 10% of their maximum health and jumps to a nearby ally, increasing healing by 50% per jump. Affects 5 total targets.
Ability shaman healingtide.png Healing Tide Totem Damage Dealer Alert — Summons a totem that heals allies within 8 yards for 30% of their maximum health every 3 sec.
Kor'kron Sniper Heroic Difficulty
Ability fixated state red.png Hunter's Mark Heroic Difficulty — Kor'kron Snipers will fixate on a non-tank target.
Inv misc ammo arrow 05.png Shoot Heroic Difficulty — Shoots a player, inflicting 100% weapon damage.
Ability hunter improvedsteadyshot.png Multi-Shot Heroic Difficulty — Fire a volley of arrows, inflicting 300,000 Physical damage to enemies within a 40-yard cone.Posting comments is disabled.
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