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Diablo III Beta Patch 10 – v.0.6.0.8296

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  • Diablo III Beta Patch 10 – v.0.6.0.8296

    The Official Patch 10 notes have been posted an number of significant changes have been made to key aspects of Diablo III in this patch. All characters have been wiped yet again like every other patch due to a lot of character balance changes being done this patch and they finally fixed the annoying bug where players would get disconnected from Battle.net when moving a stack of 0 items to their Skill action bar. Read the full notes below!

    General

    A number of significant changes have been made to key aspects of Diablo III in this patch. To learn more about these changes and why they were made, please be sure to read the "System Changes" blog, written by Jay Wilson.
    All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans. The Battle.net Balance for all beta participants has been reset to 50 Beta Bucks Core character attributes have been reworked significantly Attack, Defense, and Precision have been removed Dexterity, Intellect, Strength, and Vitality have been added: Dexterity +Demon Hunter damage +Monk damage +Dodge (for all classes)
    Intellect +Witch Doctor damage +Wizard damage +Health from globes (for all classes)
    Strength +Barbarian damage +Armor (for all classes)
    Vitality +Health (for all classes)

    Armor will now supplement Defense, as well as provide +Physical resist +Chance to Crit has been added as an item affix Player Life per Vitality has been changed: Players will now start out with 10 Life per Vitality at level 1

    Nephalem Altars have been removed and players can now swap unlocked skills at any point during gameplay via the Skills list. This will impose a 30-second cooldown on the newly-activated skill, during which time the skill cannot be exchanged for another. Please note that the skills system is still considered a work-in-progress and will be undergoing additional changes in future patches. This iteration of the system is not final.
    Scrolls of Identification have been removed and players can now identify an item by right-clicking on the item's icon The Nephalem Cube has been removed and the salvage ability has been added to the Blacksmith artisan The Cauldron of Jordan has been removed Stone of Recall has been renamed to "Town Portal" and can now be accessed directly via the Skill bar UI The fifth quick slot button has been moved next to the Town Portal ability in the Skill bar. This slot will eventually be to dedicated to potions, but can currently be used as a normal slot. Skills will now display simplified tooltips by default To view Advanced tooltips, press and hold the CTRL key when hovering over skill icons
    The duration of the global chill effect granted by cold damage has be increased from 0.4 seconds to 0.6 seconds Achievements have been re-enabled

    Classes

    Barbarian Active Skills Ground Stomp
    Damage increased from 70% to 110%
    Ignore Pain Cooldown reduced from 60 seconds to 30 seconds Duration reduced from 5 seconds to 3 seconds
    Leap Attack Damage increased from 70% to 100%
    Revenge Damage increased from 150% to 220%

    Passive Skills Nerves of Steel Now increases Armor by 25% of your Vitality


    Monk Active Skills
    Blinding Flash No longer breaks on damage Duration reduced from 5 seconds to 3 seconds


    Wizard Active Skills Frost Nova Damage reduced from 65% to 50%
    Ice Armor No longer increases your Armor
    Wave of Force Damage increased from 205% to 350%

    Passive Skills Temporal Flux Slow amount increased from 24% to 30%


    Crafting

    General Leveling artisans in Normal difficulty now only requires gold
    Salvaging Common (white) items can no longer be salvaged and common crafting materials have been removed in all difficulty levels Salvaging a Magic (blue) item will always give you a Magic material, as well as a chance to receive a Rare (yellow) or Legendary (orange) material Salvaging a Rare item will always give you a Rare material and a Magic material, as well as a chance to receive a Legendary material Salvaging a Legendary item will always give you a Legendary material, Rare material, and Magic material


    Items

    General Attack, Defense, and Precision random affixes have been replaced with Dexterity, Strength, and Intellect The base damage on slower weapons has been increased. This is because we’re also increasing the potency of elemental damage properties, and elemental damage benefits faster weapons more than slower weapons. The drop rate of Magic items between level 1 and level 20 has been lowered. Single affix-Magic items are now introduced more slowly, and double affix-Magic items won’t appear until later in the game.
    Vendors Wandering Merchants now have a 50% chance to sell a limited stock Rare item of any type Amulets have been moved from the Collector to the Fence


    Monsters

    Electrified monsters no longer spew lightning on death Arcane Enchanted monsters no longer cast an extra arcane beam on death

    Bug Fixes

    Players should no longer be disconnected from Battle.net when moving a stack of 0 items to their Skill action bar Rapidly moving around items in a character’s inventory should no longer cause those items to become unresponsive Items that display full durability, but are still considered slightly damaged should now be able to be posted on the Auction House Monsters that are killed should now always properly play their death animation rather than remain standing

    Source:

    • Ari
      #1
      Ari commented
      Editing a comment
      getting close to release soooon
    Posting comments is disabled.

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